# Rules Source Authority

Alchemy 4.0.docx is authoritative when it conflicts with the older alchemy.pdf text.
The PDF remains authoritative/useful for diagrams, effect tables, material/chemical art and sections not superseded in 4.0.

Locked 4.0 values: Natural Level 0–2; Trinary Concentration 0–3; whole ingredients cannot be concentrated; Stability = Reagent + 6 - Intelligence + 3A; ROTATE requires no outer connections; Potion Quality is floor average; side-effect roll counts are floor(value/2).

Player clarification: NODE SEPARATION preserves physical lines while severing logical connections.


## User ruling — Potion intermediate nodes (2026-08-23)
Potion source strokes are solver-normalized into individual node-to-node segments at every intermediate integer grid node. Example: A2→C2 through B2 becomes A2→B2 plus B2→C2. Literal source strokes remain stored for provenance. This ruling supersedes the earlier indivisible-long-stroke interpretation.

## User provisional ruling — Distillation workspace multiplier checks (2026-08-23)
Installed Distillation Matrix doubling traits affect the entire combined Distillation workspace rather than only the physical block containing a removed Chemical. For each Chemical removed, each installed doubling trait supplies a separate tabletop check, attempted in ascending chance order; for example, 50% first, then 75% only if the 50% check failed. Stop after the first success. The program must never generate these random rolls; it lists the pending/fallback checks and records the player's tabletop result.

## User provisional ruling — conflicting Potion percentage modifiers (2026-08-23)
Compatible positive and negative numerical Potion-effect percentages are combined additively into one net modifier before being applied. Example: +20% and -15% becomes +5%. Apply that single net percentage once at the end of the numerical Potion-effect calculation. This supersedes multiplicative stacking for these conflicting modifiers unless a later ruling replaces it.

## Collection / Harvesting — Alchemy 4.0 audit

Authoritative source: **Alchemy 4.0 → Collection → Harvesting Process / Traveling**.

- Standard harvest duration: **3 hours**.
- Traveling harvest duration: **8 hours**.
- Roll to beat Intelligence and record a success/tick for each success.
- A failed roll resets the current success count.
- Full harvest yield: **(successes + Alchemy Level) / 3**.
- If interrupted, multiply the harvest yield by the fraction of the required harvesting time completed.
- The source does not specify fractional ingredient rounding. Current project ruling: **normal nearest-integer rounding, with .5 rounded up, applied after interruption scaling**.
- The specific ingredient is drawn from those native to the region. The app does not invent missing region tables or make the tabletop random draw for the player.

This supersedes the earlier development-only interpretation that interruption should be modeled by completed success ticks.
